Walls & Lighting (Early Access 26.0)
Rootin' Tootin' Lootin' & Shootin' » Devlog
- Added animated bullet trails
- Walls are now affected by dynamic lighting
- Wall textures now blend smoothly
- Mines and Swamp have unique textures for short walls
- Levels can now have unique skylight colours
- Added texture variations to all areas
- Rearranged HUD layout
- When using the Coins on Hit modifier, the combo meter is shorter
- Coins on Hit modifier is enabled by default
- Items that require 0 charge to use no longer consume charge
- Added 4 lanterns to each shop
- Added 11 new Upgrades
- Bar of Soap
- Battery Acid
- Broken Bottle
- Dodge Cape
- Sack of Money
- Map
- Blood Crystal
- Fightstick
- Ammo Plus
- Cracked Skull
- Cupid's Arrow
- Renamed Upgrades
- Stun Shots -> Stun Nuts
- Pop Pop -> Bobby Pin
- Adjusted damage of Bomb and Mattock
- Bubbles now slow down over time
- Money picked up by enemies is not multiplied by your combo
- Fixed animations for cactus enemies
- Improved wording of some Upgrade descriptions
- Made the Armadillo a bit weaker
- Fixed screen shake rendering
Files
rootin-tootin-lootin-shootin-windows.zip 81 MB
Version 25 Nov 23, 2024
rootin-tootin-lootin-shootin-mac.zip 88 MB
Version 25 Nov 23, 2024
rootin-tootin-lootin-shootin-linux.zip 82 MB
Version 25 Nov 23, 2024
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Rootin' Tootin' Lootin' & Shootin'
A unique fusion of traditional turn-based roguelikes and twin-stick shooters
Status | In development |
Author | Raspberry Jam |
Genre | Strategy |
Tags | Animals, Fast-Paced, Pixel Art, Roguelike, Shoot 'Em Up, Singleplayer, Top down shooter, Turn-based, Western, Wild West |
Languages | English |
Accessibility | Configurable controls |
More posts
- Buffs & Gamemodes (Early Access 35.0)36 days ago
- First Aid Kit (Early Access 34.0)43 days ago
- Charge Tweaks (Early Access 33.0)50 days ago
- Upgrade Fixes (Early Access 32.0)64 days ago
- Upgrades Galore! (Early Access 25.0)Nov 16, 2024
- Champions (Early Access 24.0)Nov 09, 2024
- Difficulty Boost (Early Access 23.0)Nov 02, 2024
- Upgrade Slots (Early Access 22.0)Oct 26, 2024
- Difficulty Selector (Early Access 21.0)Oct 19, 2024
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