First Aid Kit (Early Access 34.0)
Rootin' Tootin' Lootin' & Shootin' » Devlog
- Fixed homing bullet crash
- Upgrades now display from top to bottom
- Fixed edit mode UI
- Upgrades cost $50 more
- Added Snake enemy to edit mode
- Improved visuals for player invincibility
- Feather now takes 1 turn instead of 2
- Spurs now moves 3 tiles and has 12 ammo, but no invincibility
- Dynamite Bundle changed from 5 to 6 charge
- Mattock changed from 3 to 2 charge
- Fixed Gatling Gun charge usage
- Fixed frozen enemy rendering
- Added new Upgrade - First Aid Kit
- Music files have been compressed
- Ice Blast changed from 5 to 4 charge
- Magic Missile changed from 5 to 6 charge, and from 3 to 4 damage
- Difficulties 4 and up have been reworked
- 4. 50% more enemies, Upgrades cost 50% more
- 5. Enemies can see you through walls, 1 more champion each floor
- 6. 1 less upgrade slot, Items have 50% less ammo
- 7. Enemies are twice as fast
- 8. You take double damage
- 4. 50% more enemies, Upgrades cost 50% more
Files
rootin-tootin-lootin-shootin-windows.zip 81 MB
Version 31 16 days ago
rootin-tootin-lootin-shootin-mac.zip 88 MB
Version 30 16 days ago
rootin-tootin-lootin-shootin-linux.zip 82 MB
Version 31 16 days ago
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Rootin' Tootin' Lootin' & Shootin'
A unique fusion of traditional turn-based roguelikes and twin-stick shooters
Status | In development |
Author | Raspberry Jam |
Genre | Strategy |
Tags | Animals, Fast-Paced, Pixel Art, Roguelike, Shoot 'Em Up, Singleplayer, Top down shooter, Turn-based, Western, Wild West |
Languages | English |
Accessibility | Configurable controls |
More posts
- Buffs & Gamemodes (Early Access 35.0)8 days ago
- Charge Tweaks (Early Access 33.0)22 days ago
- Upgrade Fixes (Early Access 32.0)37 days ago
- Walls & Lighting (Early Access 26.0)99 days ago
- Upgrades Galore! (Early Access 25.0)Nov 16, 2024
- Champions (Early Access 24.0)Nov 09, 2024
- Difficulty Boost (Early Access 23.0)Nov 02, 2024
- Upgrade Slots (Early Access 22.0)Oct 26, 2024
- Difficulty Selector (Early Access 21.0)Oct 19, 2024
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