Buffs & Gamemodes (Early Access 35.0)
Rootin' Tootin' Lootin' & Shootin' » Devlog
Added upgrades
Glass Knife
Items deal 60% more damage, but have 15% less ammo
Gold Sword
You deal 15% less damage, but 5% more damage for each $100 you have
Added items
Boomerang
Throw a boomerang, It deals 2 damage, moves 4 tiles each turn and comes back to you
Longsword
Deal 3 damage up to 3 tiles away
Buffed and balanced 20 upgrades
Arrowhead
Your bullets move 25% slower -> Your bullets move 15% slower
Bar of Soap
Your bullets move 75% faster -> Your bullets deal 50% more damage
Cannonball
Your bullets move half as fast -> Your bullets move 2/3 as fast
Double Barrels
Your bullets deal 50% less damage -> Your bullets deal 25% less damage
Extra Gunpowder
Your bullets deal 25% less damage -> nothing
Holy Cross
Your bullets deal 25% less damage -> Your bullets move 15% slower
Hotsauce
Your bullets deal 25% less damage -> Your bullets move 25% slower
Magic Mushroom
You are twice as large and deal 50% more damage -> You are 1.5 times as large and deal 50% more damage
Micro Mushroom
You are half as large and deal 25% less damage -> You are 2/3 as large and deal 15% less damage
Rubber Bullets
Your bullets deal 25% less damage -> nothing
Wavy Snake
nothing -> Your bullets move 15% faster
Ammo Belt
Your bullets deal 25% less damage -> Your bullets deal 15% less damage
Cupid's Arrow
Your bullets deal 25% less damage -> Your bullets deal 15% less damage
Dartboard
Your attacks deal 75% less damage, but gain 25% for each kill without missing -> You gain 10% damage for each kill without missing
Smart Bullets
Your bullets pierce +1 enemy -> Your bullets pierce enemies
Stun Nuts
nothing -> Your bullets deal 15% more damage
Ice Cube
Your attacks freeze enemies for 4 turns, but deal 25% less damage -> Your attacks freeze enemies for 2 turns
Hamburger
You move 25% slower -> You gain charge 15% slower
Cannon
You move 25% slower -> You gain charge 15% slower
Mech Fist
nothing -> Your melee attacks deal 15% more damage
Balanced items
Mattock
8 ammo -> 6 ammo
Whip
6 ammo -> 10 ammo
- Shop prices increase by 20% each floor
- Redrew sprites for Bowie Knife, Mattock, Tomahawk, Rapier and Pitchfork
- Added gamemode options to difficulty select menu
- Added Gambler gamemode - No upgrade limit, Fewer, pricier upgrades
- Removed less interesting gamemodes
- Fire is now compatible with most upgrades
- Fireworks trail now inherits the bullet's properties
- Renamed Spontaneous Combustion to Unstable Compound
- Removed Broken Hourglass
Files
rootin-tootin-lootin-shootin-windows.zip 81 MB
Version 32 9 days ago
rootin-tootin-lootin-shootin-mac.zip 88 MB
Version 31 9 days ago
rootin-tootin-lootin-shootin-linux.zip 82 MB
Version 32 9 days ago
Get Rootin' Tootin' Lootin' & Shootin'
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Rootin' Tootin' Lootin' & Shootin'
A unique fusion of traditional turn-based roguelikes and twin-stick shooters
Status | In development |
Author | Raspberry Jam |
Genre | Strategy |
Tags | Animals, Fast-Paced, Pixel Art, Roguelike, Shoot 'Em Up, Singleplayer, Top down shooter, Turn-based, Western, Wild West |
Languages | English |
Accessibility | Configurable controls |
More posts
- First Aid Kit (Early Access 34.0)16 days ago
- Charge Tweaks (Early Access 33.0)22 days ago
- Upgrade Fixes (Early Access 32.0)37 days ago
- Walls & Lighting (Early Access 26.0)99 days ago
- Upgrades Galore! (Early Access 25.0)Nov 16, 2024
- Champions (Early Access 24.0)Nov 09, 2024
- Difficulty Boost (Early Access 23.0)Nov 02, 2024
- Upgrade Slots (Early Access 22.0)Oct 26, 2024
- Difficulty Selector (Early Access 21.0)Oct 19, 2024
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