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Devlog
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Devlog
Walls & Lighting (Early Access 26.0)
November 23, 2024
by
Raspberry Jam
1
Added animated bullet trails Walls are now affected by dynamic lighting Wall textures now blend smoothly Mines and Swamp have unique textures for short walls Levels can now have unique skylight colour...
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Upgrades Galore! (Early Access 25.0)
November 16, 2024
by
Raspberry Jam
1
Added Results Screen Removed Champion Items Upgrades now have one of four rarities Upgrade price is based on rarity Mines walls have been redrawn and now have random variations Added new Upgrades Cue...
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Champions (Early Access 24.0)
November 09, 2024
by
Raspberry Jam
1
Added Champion enemies, which drop keys when defeated Red - Triple health Orange - Triple shot Yellow - Shoots twice as often Green - Fast bullets Blue - Moves every turn Indigo - Explosive shots, exp...
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Difficulty Boost (Early Access 23.0)
November 02, 2024
by
Raspberry Jam
1
Props can no longer spawn in the way Added achievements for each difficulty level Low difficulty levels no longer have double ammo, high difficulties have halved ammo Kicking no longer deals damage to...
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Upgrade Slots (Early Access 22.0)
October 26, 2024
by
Raspberry Jam
1
Added upgrades Steel-Toe Boots Total Recoil Dartboard Red Headband Compass Backpack Each upgrade now takes up 1 slot You start with 5 slots and gain 1 for each boss defeated Reworked Flail item Added...
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Difficulty Selector (Early Access 21.0)
October 19, 2024
by
Raspberry Jam
1
Added difficulty selector Base difficulty You take double damage Items have 50% less durability Enemies can't hurt each other Enemy bullets move 50% faster There are 50% more enemies Upgrades cost dou...
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Difficulty (Early Access 20.0)
October 12, 2024
by
Raspberry Jam
1
Removed buy and throw buttons Walking into a shop item now buys it Removed Caltrops Replaced money multiplier system with a combo meter Added difficulty levels Base difficulty You have -2 health and b...
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Level Generation Improvements (Early Access 18.0)
September 07, 2024
by
Raspberry Jam
1
Metal crates now give just one item with doubled durability Enemies now spawn at random locations, based on their difficulty Fixed dynamic light sources emitting light from the wrong position Fixed bu...
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Keys, Crates & Moonshine (Early Access 17.0)
August 31, 2024
by
Raspberry Jam
1
It's a big update this week, changing the way you get weapons and adding moonshine - potions that are randomised each run. Replaced food items with randomised moonshine Updated level editor file forma...
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Graphics Optimisations (Early Access 16.0)
August 24, 2024
by
Raspberry Jam
1
Floor graphics are now drawn one layer at a time, rather than one tile at a time Improved lighting Fixed graphics buffer corruption Improved shader compatibility Depth buffers now use rgba8 instead of...
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Layered Floors (Early Access 15.0)
August 10, 2024
by
Raspberry Jam
1
Explosive attacks no longer deal extra damage on direct hits Toggling edit mode now resets the game state fully Reworked Flame Wheel - it now shoots fire out in many directions Reworked Shield of Lege...
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Floors (Early Access 14.0)
August 03, 2024
by
Raspberry Jam
1
Added 21 floor tiles to the level editor (WIP) Fixed Hover Boots preventing you from exiting levels Fixed crash when picking up multiple of the same food item Depth shaders now use a higher bit depth...
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Pits (Early Access 13.0)
July 27, 2024
by
Raspberry Jam
1
Added new enemies to editor (not done yet) Mr. Target Wasp Thunderbug Giant Bald Eagle Added Shell animation Added animation for falling into pits Bosses can sometimes survive falling into pits Coins...
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Water (Early Access 12.0)
July 20, 2024
by
Raspberry Jam
Lots of things have changed this week, with item cooldowns replaced with a new and unique charge system, and 3 hand designed levels. Dying/Winning/Exiting the level no longer kicks you out of the leve...
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Level Editor (Early Access 11.0)
July 13, 2024
by
Raspberry Jam
1
This week I've been working exclusively on the level editor, so all the changes here pertain to that. Decoupled level editor state from game state 3D walls and lighting are no longer drawn when editin...
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Modifiers (Early Access 10.0)
July 06, 2024
by
Raspberry Jam
1
Added 2 new modifiers - Coins on Hit & Real Time Strategy Enemies can see you around corners more easily Improved menu layouts Reworked menus system Fixed issue where certain menu buttons could not be...
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Menu Improvements (Early Access 9.0)
June 29, 2024
by
Raspberry Jam
1
Weapons can now be bought from the shop again Added Lightning Bolt weapon Improved pause menu to have the same functionality as the main menu Flail now has range of 1 tile instead of 2 Edit mode menu...
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Replays (Early Access 8.0)
June 15, 2024
by
Raspberry Jam
1
This week I've been working on replays. Replays allow you to play back a completed run, or continue a run where you left off. Previously, there were some bugs causing replays to get out of sync or not...
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Particles (Early Access 7.0)
June 08, 2024
by
Raspberry Jam
1
This week I've been redoing all the particle effects with new, hand animated graphics, which you can see here. There's also a new weapon and 8 new upgrades! Replaced all particle effects with new anim...
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Bones (Early Access 6)
June 01, 2024
by
Raspberry Jam
1
Added bones You start with 5 Bosses drop 2 bones when defeated Upgrades now cost bones to equip You can unequip upgrades Every 5th enemy drops a weapon Reduced inventory size from 6 to 4 Upgrades are...
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Upgrades! (Early Access 5)
May 25, 2024
by
Raspberry Jam
Finally, I've added upgrades (passive items) to my roguelike! So far, there are 24 of them, and I made a quick little video showing what happens when you have (almost) all of them. I'm aiming to have...
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Early Access 2
April 19, 2024
by
Raspberry Jam
Added onscreen Buy and Wait buttons Added Achievements menu Added Items menu - currently shows all items in the game Removed almost all button prompts as they are no longer needed Replaced cylinder in...
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