Bones (Early Access 6)
Rootin' Tootin' Lootin' & Shootin' » Devlog
- Added bones
- You start with 5
- Bosses drop 2 bones when defeated
- Upgrades now cost bones to equip
- You can unequip upgrades
- Every 5th enemy drops a weapon
- Reduced inventory size from 6 to 4
- Upgrades are now proportional to weapon stats
- Damage can be dealt in increments of a quarter of a heart
- Added more bullet sprite variations
- Removed Splash Screen
- Added sound effect for breaking a weapon
- Flamethrower projectile lasts longer
- Added upgrades
- Glass Cannon
- Health Plus
- Random Crits
- Speed Plus
- Rocket Boots
- Lightweight Bullets
- Fireworks
- Rogue's Dagger
- Added sprites for existing upgrades
- Heavy Bullets
- Pitcher's Mitt
- Smart Bullets
- Big Bullets
- Rubber Bullets
- Eightfold Steel
- Firestep
- Loyalty Card
- Renamed items
- Damage Up -> Damage Plus
- Shot Speed Up -> Shot Speed Plus
- Bubble -> Bubble Wand
Files
rootin-tootin-lootin-shootin-windows.zip 41 MB
Version 5 Jun 01, 2024
rootin-tootin-lootin-shootin-mac.zip 47 MB
Version 5 Jun 01, 2024
rootin-tootin-lootin-shootin-linux.zip 41 MB
Version 5 Jun 01, 2024
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Rootin' Tootin' Lootin' & Shootin'
A unique fusion of traditional turn-based roguelikes and twin-stick shooters
Status | In development |
Author | Raspberry Jam |
Genre | Strategy |
Tags | Animals, Fast-Paced, Pixel Art, Roguelike, Shoot 'Em Up, Singleplayer, Top down shooter, Turn-based, Western, Wild West |
Languages | English |
Accessibility | Configurable controls |
More posts
- Walls & Lighting (Early Access 26.0)19 days ago
- Upgrades Galore! (Early Access 25.0)26 days ago
- Champions (Early Access 24.0)33 days ago
- Difficulty Boost (Early Access 23.0)40 days ago
- Upgrade Slots (Early Access 22.0)47 days ago
- Difficulty Selector (Early Access 21.0)54 days ago
- Difficulty (Early Access 20.0)61 days ago
- Level Generation Improvements (Early Access 18.0)96 days ago
- Keys, Crates & Moonshine (Early Access 17.0)Aug 31, 2024
- Graphics Optimisations (Early Access 16.0)Aug 24, 2024
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