Upgrade Fixes (Early Access 32.0)
Rootin' Tootin' Lootin' & Shootin' » Devlog
Objects under the floor will now render under the floor
- Reworked ammo upgrades to work immediately
- Stopwatch is stronger and stacks
- Bullet collision size now accurately reflects visual size, bullet sprites can be scaled up for even bigger bullets
- Discounts now stack multiplicatively
- Mech Fist and Wavy Snake now function properly and also stack
Files
rootin-tootin-lootin-shootin-windows.zip 81 MB
Version 29 37 days ago
rootin-tootin-lootin-shootin-mac.zip 88 MB
Version 28 51 days ago
rootin-tootin-lootin-shootin-linux.zip 82 MB
Version 29 37 days ago
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Rootin' Tootin' Lootin' & Shootin'
A unique fusion of traditional turn-based roguelikes and twin-stick shooters
Status | In development |
Author | Raspberry Jam |
Genre | Strategy |
Tags | Animals, Fast-Paced, Pixel Art, Roguelike, Shoot 'Em Up, Singleplayer, Top down shooter, Turn-based, Western, Wild West |
Languages | English |
Accessibility | Configurable controls |
More posts
- Buffs & Gamemodes (Early Access 35.0)8 days ago
- First Aid Kit (Early Access 34.0)16 days ago
- Charge Tweaks (Early Access 33.0)22 days ago
- Walls & Lighting (Early Access 26.0)99 days ago
- Upgrades Galore! (Early Access 25.0)Nov 16, 2024
- Champions (Early Access 24.0)Nov 09, 2024
- Difficulty Boost (Early Access 23.0)Nov 02, 2024
- Upgrade Slots (Early Access 22.0)Oct 26, 2024
- Difficulty Selector (Early Access 21.0)Oct 19, 2024
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