Level Generation Improvements (Early Access 18.0)
Rootin' Tootin' Lootin' & Shootin' » Devlog
Metal crates now give just one item with doubled durability
- Enemies now spawn at random locations, based on their difficulty
- Fixed dynamic light sources emitting light from the wrong position
- Fixed buy button appearing when paused
- Fixed brightness of shadows
Files
rootin-tootin-lootin-shootin-windows.zip 41 MB
Version 17 49 days ago
rootin-tootin-lootin-shootin-mac.zip 47 MB
Version 17 49 days ago
rootin-tootin-lootin-shootin-linux.zip 41 MB
Version 17 49 days ago
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Rootin' Tootin' Lootin' & Shootin'
A unique fusion of traditional turn-based roguelikes and twin-stick shooters
Status | In development |
Author | Raspberry Jam |
Genre | Strategy |
Tags | Animals, Fast-Paced, Pixel Art, Roguelike, Shoot 'Em Up, Singleplayer, Top down shooter, Turn-based, Western, Wild West |
Languages | English |
Accessibility | Configurable controls |
More posts
- Upgrade Slots (Early Access 22.0)7 hours ago
- Difficulty Selector (Early Access 21.0)7 days ago
- Difficulty (Early Access 20.0)14 days ago
- Keys, Crates & Moonshine (Early Access 17.0)56 days ago
- Graphics Optimisations (Early Access 16.0)63 days ago
- Layered Floors (Early Access 15.0)77 days ago
- Floors (Early Access 14.0)84 days ago
- Pits (Early Access 13.0)91 days ago
- Water (Early Access 12.0)98 days ago
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