Replays (Early Access 8.0)
Rootin' Tootin' Lootin' & Shootin' » Devlog
This week I've been working on replays. Replays allow you to play back a completed run, or continue a run where you left off. Previously, there were some bugs causing replays to get out of sync or not work at all, which I have now fixed.
- Fixed replay desync caused by enemy behaviours
- Increased upgrade costs
- Added buttons to control replay speed
- Introduced turbo mode when continuing a run - this further increases the speed of the replay and removes slowdown from visual and sound effects
- Redesigned replays menu
- Replays can only be played from the menu if they are from the current version of the game
- Selected item now has a gold border
- Items can only be stacked up to their original stack size
Files
rootin-tootin-lootin-shootin-windows.zip 41 MB
Version 7 Jun 15, 2024
rootin-tootin-lootin-shootin-mac.zip 47 MB
Version 7 Jun 15, 2024
rootin-tootin-lootin-shootin-linux.zip 41 MB
Version 7 Jun 15, 2024
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Rootin' Tootin' Lootin' & Shootin'
A unique fusion of traditional turn-based roguelikes and twin-stick shooters
Status | In development |
Author | Raspberry Jam |
Genre | Strategy |
Tags | Animals, Fast-Paced, Pixel Art, Roguelike, Shoot 'Em Up, Singleplayer, Top down shooter, Turn-based, Western, Wild West |
Languages | English |
Accessibility | Configurable controls |
More posts
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- Champions (Early Access 24.0)33 days ago
- Difficulty Boost (Early Access 23.0)40 days ago
- Upgrade Slots (Early Access 22.0)47 days ago
- Difficulty Selector (Early Access 21.0)54 days ago
- Difficulty (Early Access 20.0)60 days ago
- Level Generation Improvements (Early Access 18.0)95 days ago
- Keys, Crates & Moonshine (Early Access 17.0)Aug 31, 2024
- Graphics Optimisations (Early Access 16.0)Aug 24, 2024
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