Graphics Optimisations (Early Access 16.0)
Rootin' Tootin' Lootin' & Shootin' » Devlog
Floor graphics are now drawn one layer at a time, rather than one tile at a time
- Improved lighting
- Fixed graphics buffer corruption
- Improved shader compatibility
- Depth buffers now use rgba8 instead of rgba32f
- Tile height, floor and wall are now chosen separately
- Explosions only destroy walls with 3 or more damage
- Added more walls and floors to the level editor (WIP)
- Greatly improved most food items
- Added new item - Jam on Toast
- Added new item - Spurs
- Added new upgrade - Jam Jar
- Added new enemy - Raven (WIP)
- Added new enemy - Penguin (WIP)
Files
rootin-tootin-lootin-shootin-windows.zip 41 MB
Version 15 63 days ago
rootin-tootin-lootin-shootin-mac.zip 47 MB
Version 15 63 days ago
rootin-tootin-lootin-shootin-linux.zip 41 MB
Version 15 63 days ago
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Rootin' Tootin' Lootin' & Shootin'
A unique fusion of traditional turn-based roguelikes and twin-stick shooters
Status | In development |
Author | Raspberry Jam |
Genre | Strategy |
Tags | Animals, Fast-Paced, Pixel Art, Roguelike, Shoot 'Em Up, Singleplayer, Top down shooter, Turn-based, Western, Wild West |
Languages | English |
Accessibility | Configurable controls |
More posts
- Upgrade Slots (Early Access 22.0)7 hours ago
- Difficulty Selector (Early Access 21.0)7 days ago
- Difficulty (Early Access 20.0)14 days ago
- Level Generation Improvements (Early Access 18.0)49 days ago
- Keys, Crates & Moonshine (Early Access 17.0)56 days ago
- Layered Floors (Early Access 15.0)77 days ago
- Floors (Early Access 14.0)84 days ago
- Pits (Early Access 13.0)91 days ago
- Water (Early Access 12.0)98 days ago
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