Level Editor (Early Access 11.0)
Rootin' Tootin' Lootin' & Shootin' » Devlog
This week I've been working exclusively on the level editor, so all the changes here pertain to that.
- Decoupled level editor state from game state
- 3D walls and lighting are no longer drawn when editing
- You can pan in edit mode by holding the middle mouse button
- You can zoom in edit mode by holding shift and scrolling
- Added wall texture selector
- Selected object in edit mode is shown on cursor
- Added exit toolbox with exit lock toggle
- You can change the start point of a level by placing Flint
- Added an X button to close toolboxes
Files
rootin-tootin-lootin-shootin-windows.zip 41 MB
Version 10 Jul 13, 2024
rootin-tootin-lootin-shootin-mac.zip 47 MB
Version 10 Jul 13, 2024
rootin-tootin-lootin-shootin-linux.zip 41 MB
Version 10 Jul 13, 2024
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Rootin' Tootin' Lootin' & Shootin'
A unique fusion of traditional turn-based roguelikes and twin-stick shooters
Status | In development |
Author | Raspberry Jam |
Genre | Strategy |
Tags | Animals, Fast-Paced, Pixel Art, Roguelike, Shoot 'Em Up, Singleplayer, Top down shooter, Turn-based, Western, Wild West |
Languages | English |
Accessibility | Configurable controls |
More posts
- Walls & Lighting (Early Access 26.0)18 days ago
- Upgrades Galore! (Early Access 25.0)25 days ago
- Champions (Early Access 24.0)32 days ago
- Difficulty Boost (Early Access 23.0)40 days ago
- Upgrade Slots (Early Access 22.0)47 days ago
- Difficulty Selector (Early Access 21.0)54 days ago
- Difficulty (Early Access 20.0)60 days ago
- Level Generation Improvements (Early Access 18.0)95 days ago
- Keys, Crates & Moonshine (Early Access 17.0)Aug 31, 2024
- Graphics Optimisations (Early Access 16.0)Aug 24, 2024
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